using UnityEngine;

public class MenuButton : MonoBehaviour
{
	public GameMain gameMain;
	void start()
	{
		
	}

	void update()
	{
		
	}
	
	public void Exit()
	{
		Application.Quit();
	}

	public void StartGame()
	{
		gameMain.beginGame();

	}

	public void StopGame()
	{
		gameMain.stopGame();
	}

	public void returnBegin()
	{
		gameMain.returnBegin();
	}

	public void continueGame()
	{
		gameMain.continueGame();
	}

	public void overGame()
	{
		gameMain.overGame();
	}
}